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Outer wilds quantum moon
Outer wilds quantum moon













If it’s not there, turn the camera to the floor and try again.

outer wilds quantum moon

Turn the camera back around until you can see yourself and the top crystal.Turn the scout’s camera toward the floor - away from you - so that it loses sight of the bottom crystal.Turn yourself toward the edge of the wall, so that all you can see is the middle crystal.Climb up, and stand right next to the middle crystal. Walk to the wall, keeping the middle-level crystal in sight.Fire your scout, and frame its image so that it’s only looking at the bottom crystal.Left versus right doesn’t matter - the influence reaches both sides. Look back and forth between the walls until the crystals appear on the bottom and middle of the same wall.There are two gravity crystals in this room, but the walls they appear on need three gravity crystals’ influence to climb. The next room is the Island Shard again - drop through the hole.įind the sign in this room to read: The is the last one (but we made it harder). Walk backward up the wall to the arch, and drop through the hole. That will make the gravity crystal appear behind you, and you’ll get sucked up against the wall. If you step forward at all, you’ll be able to see the other three alcoves. Frame the image from the scout so that you can see the arch, but not the wall leading up to it. But the gravity crystal also moves.įind the arch, and plant your scout on a wall near it. To get out of this room, you’ll have to make the arch appear (and stay) above the gravity crystal. The next room is just the Island Shard again, so just drop through the hole.įind the sign in the next room to read: The arch and the crystal do not naturally meet. Mobius Digital/Annapurna Interactive via Polygon The arch and the crystal Lock the arch in place with your scout, and face away to trick the gravity crystal. Retrieve your scout, and step into the hole. Just don’t look at the sign if you pass it - that’ll pull up your translator instead. Now you can move without the arch disappearing. Pull up an image on the scout that shows the arch. Find the arch, and fire your scout launcher nearby. There’s another wandering arch in this room, but you have to break line of sight to reach it.

outer wilds quantum moon

Look for the sign in this room to read: Observing a quantum object observing an image of a quantum object. Observing a quantum object Use your scout launcher to take a picture of the arch. In the next room, pull out your signal locator tuned to quantum fluctuations to identify the rock as the Island Shard. Keep the arch in sight while you move - you’ll have to go up the stairs backward - and step into the hole beneath it. All you have to do is walk up to the archway (wherever it is at the moment), but if you look away, it’ll move. When you land, find the sign for this room (it moves around) that tells you to seek the wandering arch.

outer wilds quantum moon

Seek the wandering arch Keep the wandering arch in sight. Read the sign when you land, and step into the hole in the floor. It will take you all the way to the top - it’s a long ride. Check the sign at the top, and step into the elevator. Ignore the pool of water for now, and head up the ramp on the left. Land on the landing pad, and head inside. It might take a couple tries to pull off, but keep at it. Look for a large darker area in the clouds, right along the line between day and night. Your goal is to come back down inside the tornado’s eye. Instead, get close, then head into orbit. There’s a permanent and unmoving gigantic tornado there. This guide will walk you through finding the Tower of Quantum Trials, navigating all of its floors, and learning the first quantum rule.įind the Tower of Quantum Trials Giant’s Deep’s north pole tornado. But before we leave, there’s one last thing to do. We’ve already explored the islands and the Ocean Depths of Outer Wilds’ Giant’s Deep.















Outer wilds quantum moon